SENSORY OVERLOAD AND THE FUTURE OF ART
In the first two decades of the 21st century sensory overload has become
a signum temporis of our civilization.
In the context of physical boundaries on human perception, further development
in art appears as a possibility rather than something that is granted.
A DIRECT EXPERIENCE OF ART?
- Is a direct experience necessary to comprehend a work of art as a whole?
- Can a work of art function if fundamental aspects of the work are unavailable
through direct experience?
- Is intellectual compensation for our imperfect senses
sufficient for an artwork to be perceived as intended by an artist?
- Is it possible that the further development of art might be bound to a alteration
of human perceptual skills?
SPATIAL PERCEPTION AND A WORK OF ART: THE CHALLENGE
Those and many other similar questions have inspired me to pursue projects
in the realm of audiovisual time based art, focusing on the aspect of space
and realized with the use of selected immersive technologies such as
ambisonics and stereoscopy.
In particular, I am currently interested in the separation and manipulation of spatial cues,
both visual and sonic, in order to design a game of illusions, to create a continuum between
the virtual and real sources of signals, and to challenge the borders of perceptual limitations.
LANGUAGE OF IMMERSIVE MEDIA
One of my biggest hopes and expectations is to create a unique language
of the work of art that would express the nature of an immersive audiovisual medium.
The resulting environment of this work should emerge from a delicate,
ever-changing balance between all previously separated and altered components.
My major goal though will not be in a perfect blending virtual and real objects
(as in augmented reality), but almost the opposite: I am mostly interested in exploring the border cases,
actively look for points were illusions break and treat those points as natural climaxes
in the experience of the work, believing that these are the moments when transcendence
has a chance to happen.