EWA TRĘBACZ  |   composer
Contact: girlbot@ewatrebacz.com

List of works...  |  Discography...

EWA TRĘBACZ (pronounced Eva Trembatch) is a Polish-American composer and digital artist living in Seattle. Her works range from purely instrumental solo, chamber, and symphonic compositions, to compositions with computer realized sound with live performance, to sound tracks for animated films, to experimental stereoscopic video.

Her latest album can be streamed from Second Inversion's website (an online channel of Classical King FM, Seattle):


Ewa Trębacz comes from Kraków, Poland, where she studied composition with Bogusław Schaeffer at the Kraków Academy of Music, graduating in 1999 with Master's degree.

In 2004 she became a doctoral student at the University of Washington Center for Digital Arts and Experimental Media (DXARTS), where she studied computer music with Richard Karpen and Juan Pampin. She graduated with a Ph.D. in 2010 with her audiovisual immersive work Errai. Currently Ewa works at DXARTS as a Research Scientist.

Her works have been presented, performed and broadcast in over 30 countries on four continents. She has been a recipient of stipends and grants from the Mid Atlantic Arts Foundation / USArtists International, the City of Kraków, and the Polish Ministry of Culture and Art, as well as commissions from the Academy of Fine Arts in Kraków, Poland (1998-2005), the Klangspuren Festival in Austria (2005), the International Contemporary Music Festival "Warsaw Autumn" (2007), Polish Composers' Union (2012), the University of Washington School of Drama (2015), and Seattle Modern Orchestra (2016). In 2009, her work things lost things invisible for ambisonic space and orchestra, received a prestigious recommendation from the 56th UNESCO International Rostrum of Composers in Paris, associated with the International Music Council and representing 27 radio stations from around the world.

Her current artistic explorations are oriented towards immersive media. Her recent projects are based on the idea of the separation and manipulation of spatial cues, both visual and sonic, in order to design a game of illusions, and to challenge the borders of perceptual limitations.


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